![]() ![]() ![]() You could also resort to clicking randomly, which penalizes you only by de-activating the cursor for a few moments. You’ll need to be eagle-eyed to spot even those, though, as the “highlight” is so small, indistinct, and quick that they’re easy to miss as well. ![]() When you inevitably do get stuck, you could spend the leftover minutes scouring for those last few hazy smudges that are apparently objects, but to speed things along, you’ll likely use the apparently-limitless hints available. Each screen is timed, but the twelve minutes allotted for only ten or so items will never pose a problem, especially since items are sometimes identical to the ones you found the last time you visited. The Perfect Crime is fairly user-friendly, at least. The good seek-and-find games make you deride yourself for failing to see what’s plainly in front of your face, not curse the developers for making you hate pixel hunts all over again. Worse still, many of the objects are simply too small and indiscriminate to make out, even if you’re looking right at them. Hidden object sequences take up the vast majority of the action, and aside from a few late carnival scenes, the locations are often drab and repetitive (if you’ve seen one hardware store or storage room, you’ve seen ‘em all, but here you get more anyway, including the same ones again), and the artwork is unimpressive. Surprisingly, however, this game manages to get even the most fundamental issues wrong. Plot failings can easily be forgiven in casual games, of course, if the gameplay delivers. Even as a backdrop, the story about local accidents and thefts escalating to issues of real estate fraud and political scheming is so devoid of actual intrigue or player input that you’ll have lost interest long before its absurdly overwrought ending. While it makes an admirable attempt to weave a continuous narrative throughout its 50-odd hidden object screens, there’s very little connection to the actual gameplay, presented only through non-interactive dialogues between levels. Far more unfortunately, The Perfect Crime comes nowhere close to living up to its name, unless perhaps in its ability to separate gamers from their money. Strangely, their first endeavour is the least adventure-like of any of the titles discussed here. Having recently jumped into the full adventure fray on both PC and DS, the Hardy Boys are now plying their trade in casual games as well. If you’d like to skip ahead, simply click on the following links to jump there directly. From the largely traditional hidden object Hardy Boys mystery to the is-it-or-isn’t-it-really-adventure Samantha Swift series, from the story-centric Cate West games to the exploratory Mortimer Beckett titles, there’s a little something here for everyone, even if you insist on holding a shiny disc in hand. Our latest feature highlights four franchises whose debut releases can be found on regular store shelves (though three of four have download-only sequels at the moment). Although we couldn’t possibly stay on top of the endless stream of hidden object games available, we are interested in those titles that hold crossover interest for curious adventure gamers, either by featuring common protagonists or by broadening gameplay in ways that should particularly appeal to adventurers open to lighter fare. But then, of course, publishers began to notice that they were doing big business, and lately we’ve started seeing more and more of the most popular franchises released as full retail boxed products, some even on multiple platforms.Īt the same time, the more ambitious seek-and-find games have been undergoing something of a metamorphosis, gradually transitioning into something not dissimilar from adventure games. Small in size, quick to download, and easy to pick up and play – oh yeah, and cheap to buy – hidden object games in particular seemed a perfect fit for impulse shopping at the nearest online portal. For a long time, casual games were primarily the domain of digital distribution.
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